![]() ![]() “You need seven Ventures to get all the way through, but you have lots of choices to make as you go along the way.”ĭungeons are a neat way to capture the flavor of D&D within Magic. Undermountain has been a mainstay of the Realms since The Ruins of Undermountain boxed set in 1991 since then, TSR or Wizards of the Coast has published several campaign sets, adventures, game books, and even a board game about these halls. ![]() “If you choose Dungeon of the Mad Mage, you’re really in this dungeon for a long time exploring the holes of Undermountain,” Wyatt said. Halaster’s dungeon gives you more choices, but it takes longer to get through it (as befits the numerous levels of Undermountain). I also find adding this dungeon interesting because Acererak was a card in Spellfire, which was D&D‘s failed answer to Magic back in the 1990s. The Tomb of Annihilation has you sacrificing cards, artifacts, and life to gain a horrific benefit (which fits the theme of the lich Acererak’s deathtrap). You choose which one you want to delve into and which path you take. When you Venture, you could either go deeper into one or begin exploring another. You can have one, two, or all three active at once. And every time you Venture, then you can move down a level - farther into the Dungeon - by one room,” Wyatt said in a video briefing.Įach player has their own Dungeons, so they could be exploring the Lost Mine of Phandelver at the same time (so, two people could be doing so in a 1-on-1 game, or three of four players could be in a Commander match). “Whenever you have a card that tells you to Venture into the Dungeon, what you do is you pick one of these Dungeons, and you put a marker at the very top room. Dungeon of the Mad Mage (aka Undermountain). ![]() **Please be aware that any orders placed on or immediately following a release date or during a sale, your item(s) will be delayed and may require up to 48 hours of additional processing time.Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. You should receive an order tracking number via email and in your account the day after your order is in transit with FedEx. Orders placed by noon EST are normally processed and shipped by our warehouse within approximately three (3) to six (6) business days from the date the order was placed. Purchase prices are final at the date of purchase. WizKids reserves the right to change prices at any time. A customer service representative will get back to you as soon as possible! Please read up on all the details about our return and cancellation policy Ī: If you still can't find an answer to your question, please feel real to contact with your inquiry. Q: Do you accept returns? What if I want to cancel an order?Ī: We do accept returns and order cancelations. You can read more about our pre-order policies Q: Do you have a minimum cart requirement?Ī: There is a minimum order value of $19.99 required to check out.Ī: All our shipping details, whether you have questions about how we ship to domestic or international addresses, can be found Ī: We offer pre-orders for certain items. Please take a moment to review our policies to be informed of how and when your order will ship, along with any other questions you may have. Your order is important to us, which is why we want to make sure that your products arrive on time and in excellent condition.
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